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Escape Rooms in Inner West

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Category: Escape RoomsLocation: Inner WestListings: 3

Escape Room Options Across Inner West

How Escape Rooms Actually Work

Handmade sets, a film-quality expedition and virtual reality missions are on offer around the Inner West, each a different style of game. The Cipher Room designs and builds its own puzzles at 640 King Street, Newtown, Heart Of The Mountain runs a clock-free adventure from 14 Rich Street, Marrickville, and VR Quest hosts headset escape missions on Unwins Bridge Road, St Peters.

Choosing between them comes down to how your group likes to play: solving at a table, scrambling through a physical set, or wearing a headset.

Telling the three Inner West options apart:

  • Classic rooms: The Cipher Room's Newtown games take two to eight players for 60 minutes after a ten-minute introduction.
  • Physical adventure: Heart Of The Mountain has slides, stairs and heavy objects to move. Most groups finish in 60 to 80 minutes.
  • Virtual missions: VR Quest's headset escapes take two to four players each, with a VR arcade and terminals in the same venue.
  • Spend: expect from $65 per person at The Cipher Room and from $39 per person at VR Quest; Heart Of The Mountain quotes on request.
  • Big groups: VR Quest takes birthday groups of up to 30, while The Cipher Room splits larger parties across simultaneous games.

Younger players are well matched to VR Quest's arcade parties or Espionage at The Cipher Room, a spy mystery free of scares. Heart Of The Mountain targets ages 16 and up, and under-16s must play alongside a paying adult.

Inner West Escape Rooms
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Matching the venue to your team

  • Puzzle purists: The Marlowe Hotel at The Cipher Room is a film noir job rated five out of five for difficulty.
  • Story lovers: Heart Of The Mountain sends teams after a 1950s explorer, and those who dig deeper uncover an extra layer of the story.
  • Gamers and teens: the three-hour VR Escape and Arcade Party at VR Quest is aimed at over-12s and adults.
  • Work teams: VR Quest has team building sessions, while corporate groups can arrange a bigger private game with Heart Of The Mountain by email.

What to sort out first

  • Wear enclosed shoes to Heart Of The Mountain, and skip it if anyone has mobility limits, severe claustrophobia or epilepsy.
  • The Cipher Room books online only and opens by appointment, so walk-ins aren't guaranteed.
  • VR Quest has on-site parking, catering options and exclusive venue hire for private parties.
  • Allow about 90 minutes in all for a Cipher Room game once the introduction is counted.

Escape Rooms, Explained

Is there a virtual reality escape room in the Inner West?

Yes – head to St Peters, where VR Quest's headset escape missions are played by two to four people at a time. Its VR arcade of rides and simulators and its VR terminals for up to six players are on site too.

Which Inner West escape game is the most physical?

The Marrickville game, Heart Of The Mountain, has players crouching, climbing stairs, going down slides and lifting large objects. No timer runs, and even unfinished teams get to see the story's ending.

Are Inner West escape rooms suitable for kids?

Families and first-timers do well with Espionage at The Cipher Room, which has nothing scary in it. VR Quest pitches its arcade parties at seven to 11-year-olds, and Heart Of The Mountain advises against bringing children under eight.

How do you book a large group for an Inner West escape room?

Ask The Cipher Room to stage simultaneous games for a group bigger than eight, or email Heart Of The Mountain to arrange a private booking. VR Quest offers birthday packages for up to 30 players and exclusive use of the venue.