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Clear allThree quite different takes on virtual reality sit within easy reach of each other. Entermission and Virtual Room Sydney are both headset escape games – one up a flight at 1/484 Kent Street, the other on level 5 at 393 George Street – while Immersive Gamebox Sydney, down on the Darling Harbour waterfront at 1-5 Wheat Road, skips headsets altogether and lights up the room's walls with the game instead. Mission length, team size and what the party includes are what really separate them. A quick comparison before you book:
For an adult birthday or a hens or bucks group, the extras often decide it – a bonus party level, drinks packages, or a foyer table for the cake.

Virtual Room Sydney gives each player a nine-square-metre space and mirrors their movements in the game, which is why the team says players don't get motion sickness. Immersive Gamebox avoids headsets entirely, using a light sensor visor worn like a cap.
Entermission has seated rooms alongside its free-roam arenas, and some of them use hand tracking so players interact with their own hands instead of controllers.
Entermission asks for a 50% deposit within three days of booking, and its party packages need at least six players.
Immersive Gamebox Sydney's games are suitable from age 3, though most are aimed at 8 and older and under-12s must be with an adult. Entermission and Virtual Room both start at eight.